Patch notes
3.2 — Rift pressure
- Rift collapse speed now scales with the number of squads alive.
- Dash cooldown 2.4 s → 2.1 s; dash no longer cancels an active reload.
- Bots in practice mode lead their shots more on higher waves.
- Fixed a rare desync when two ships collided during a dash.
3.1 — Netcode pass
- Reworked client prediction for projectiles; fewer "shot around the corner" moments.
- Connections now fall back from UDP to TCP automatically on restrictive networks.
- Reduced bandwidth per player by roughly 20% in 4v4 matches.
3.0 — Season 3
- New arena: Shattered Relay.
- Two new ship frames: Lancer and Warden.
- Browser practice mode added to the website.